Ground Rules & Competition

Ground Rules & Competition

1. The race is open to all Cub Scouts registered in this Pack. Siblings, parents and friends may also enter in a separate division.


2. Each scout may enter only one car in the competition. Several cars may be constructed but only one may be registered and raced.

3. The car must have been built during the current year (the school year in which the Derby is held). Cars that have competed in a previous Derby are not permitted.

4. Competition will consist of a full track of cars for each race. (We have a three lane track.) The competition committee will determine how to race the cars in the fairest manner possible to determine the fastest cars. In general, each car will run in at least 3 heats where for each heat the car will race in a different lane.


5. If a car jumps the track, the heat will be run again. If the same car jumps the track a second time, that car will automatically lose that heat.

6. If a car leaves its lane and interferes with another car, the heat will be run again. If the same car leaves its lane a second time and interferes with another car, the interfering car will automatically lose that heat.


7. If a car becomes damaged and can be repaired in a reasonable amount of time (a few minutes), the heat will be run again. If not, the damaged car will automatically lose that heat.


8. Only race officials in the current race may enter the track area. This rule will be strictly enforced. Please help to keep the scouts and siblings inside the marked areas.